1.9 KiB
Oscillation Detection
What Is Oscillation?
A goal oscillates when it alternates between passing and failing across evolve cycles. Typically this means the fix for the goal causes a side-effect that breaks something else, which gets reverted, which re-exposes the original failure — creating a loop.
Example from cycle-history.jsonl:
cycle 5: goal-X → improved
cycle 8: goal-X → fail
cycle 12: goal-X → improved
cycle 15: goal-X → fail
Detection
Count improved→fail transitions for the same target in
.agents/evolve/cycle-history.jsonl:
# Count oscillations for a given goal — reads via BC3 LoopReaderPort
# (soc-y5vh.4 wrapper) instead of inline JSONL slurp.
scripts/evolve-read-cycle-history.sh recent 0 \
| jq -r "select(.target==\"$GOAL_ID\") | .result" \
| awk 'prev=="improved" && $0=="fail" {count++} {prev=$0} END {print count+0}'
Threshold
3 oscillations (improved→fail transitions) within a single session triggers quarantine. The goal is skipped in Step 3 selection.
Effect
- Quarantined goals are skipped during work selection (Step 3)
- Skipping a quarantined goal counts as idle (no actionable work found)
- The quarantine is session-scoped — a new session resets the count
- Quarantine events are logged in cycle-history.jsonl with
"result": "quarantined"
Recovery
- Human identifies the root cause (usually a conflict between two goals)
- Fix the underlying issue manually
- Start a new evolve session (quarantine resets)
- Or: remove the quarantine by deleting the goal from the skip list
Why Not Just Increase the Skip Threshold?
The 3-consecutive-regression skip in Step 3 only catches monotonic failure. Oscillation is worse — it burns cycles alternating between "fixed" and "broken" without the stagnation detector ever triggering (because the goal intermittently passes). The oscillation detector catches this pattern explicitly.