From add2cfca54c7b324bf00f1eb516e4ef16e1241d4 Mon Sep 17 00:00:00 2001 From: shawnlester530 Date: Tue, 21 Jul 2026 22:13:30 +0800 Subject: [PATCH] Add Building a Spawner Deck in Tower Rush --- Building-a-Spawner-Deck-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Building-a-Spawner-Deck-in-Tower-Rush.md diff --git a/Building-a-Spawner-Deck-in-Tower-Rush.md b/Building-a-Spawner-Deck-in-Tower-Rush.md new file mode 100644 index 0000000..e0951a3 --- /dev/null +++ b/Building-a-Spawner-Deck-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
A perfectly constructed Spawner deck abandons the traditional concept of 'pushes' and instead relies on creating a relentless, automated engine of infinite pressure.
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If you enjoy slowly suffocating your opponents and watching them panic as the map fills with your troops, this guide is for you.
+The Core Engine: Selecting Your Buildings +
The Goblin Hut is the absolute core of the strategy; it provides constant, annoying chip damage against the enemy tower while acting as a sturdy distraction for ground tanks.
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Place your Goblin Hut safely behind your Princess tower, and place your Furnace aggressively in the center to pull enemy tanks into the crossfire.
+The Tombstone is an excellent cheap addition.Always know the opponent's heavy spell cycle.Your goal in single elixir is simply to set up one or two buildings and survive. +Defensive Synergy and Spell Baiting +
Because your buildings cost so much elixir, you must fill the rest of your deck with incredibly efficient, cheap defensive support units.
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If they drop a Wizard behind their tower to clear your goblins, you instantly Poison the Wizard and the tower simultaneously, gaining massive value.
+Hut TypeWhat it DoesWhere to Put ItGoblin Hut (5 Elixir)Constant anti-air chip damage and spell baitSafely behind the Princess tower or deep in the cornerFurnace (4 Elixir)Splash damage pressure and swarm controlAggressively in the center to pull tanks and pressure the bridge +The Slow Crush +
It requires immense patience and precise building geometry.
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The siege never ends.
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