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- docs/teaching/OUTLINE.md、slides/day1-5.html、index.html:替换此前自定义的 4 天方案,严格对齐 docs/TRAINING_PLAN_2026.md「C++方向」Day1-5 课堂内容 (Day6-10 为纯项目实作,不在教案范围) - docs/teaching/examples/:官方方案书要求但仓库 p03/(wiki 抓取内容) 未覆盖的 QSS/Model-View/JSON/QThread/QPropertyAnimation/QStateMachine 六个技术点, 各补一个最小可运行示例 + README 教学文档,均已离屏验证跑通;手工维护, 不属于 gen_part3.py 生成产物 - 根 CMakeLists.txt:接入 docs/teaching/examples 构建(BUILD_QT_PART 分支内), 不改动生成器管理的 p01/p03 CMakeLists - 任务卡改为目标/验收标准/基础知识参考三段式模板,custom.css 配套新增样式 - docs/teaching/PRETEST.md:10 题 10 分钟 C++ 摸底测验,验证教案假定的受众 基础是否成立,并与 OUTLINE.md §0 的分层预案挂钩
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<!DOCTYPE html>
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<html lang="zh-CN">
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<head>
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<meta charset="utf-8">
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<title>Day 4 · 2D绘图/多线程/动画框架与状态机</title>
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<link rel="stylesheet" href="reveal/reveal.css">
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<link rel="stylesheet" href="reveal/theme.css">
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<link rel="stylesheet" href="reveal/plugin/highlight/monokai.css">
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<link rel="stylesheet" href="custom.css">
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</head>
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<body>
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<div class="reveal">
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<div class="slides">
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<section>
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<h1>Day 4</h1>
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<h3>2D 图形绘制 / 多线程 / 动画框架与状态机</h3>
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<p class="module-badge">C++/Qt 方向实训 · 第 4 / 5 天 · 讲:练 ≈ 1:2.7</p>
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<ul>
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<li>模块 A(3 课时):2D 绘图 / 多线程</li>
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<li>模块 B(3 课时):动画框架 / 状态机 → 交互式小游戏案例</li>
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</ul>
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</section>
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<!-- ===================== 模块 A:讲 ===================== -->
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<section>
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<section>
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<p class="module-badge">模块 A · 讲授 35min</p>
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<h2>2D 绘图 / 多线程 <span class="tag tag-lecture">讲</span></h2>
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</section>
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<section>
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<h3>绘图:QPainter <span class="tag tag-lecture">讲</span></h3>
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<pre><code class="cpp" data-trim data-noescape>
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void paintEvent(QPaintEvent*) override {
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QPainter painter(this);
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painter.drawLine(QLine(10, 10, 200, 10));
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painter.drawRect(QRect(10, 30, 100, 50));
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painter.drawEllipse(QRect(150, 30, 100, 80));
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}
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</code></pre>
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<p><small>所有绘制都发生在 <code>paintEvent</code> 里,由 Qt 在需要重绘时自动调用。
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出处:<a class="filelink" target="_blank"
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href="../../../p03/ch10/qpainter_basic.cpp">p03/ch10/qpainter_basic.cpp</a>;绘图设备
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(<code>QImage</code>/<code>QPixmap</code>/<code>QPicture</code>)见
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<a class="filelink" target="_blank" href="../../../p03/ch10/paint_device_qimage.cpp">paint_device_qimage.cpp</a>、
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<a class="filelink" target="_blank" href="../../../p03/ch10/paint_device_pixmaps.cpp">paint_device_pixmaps.cpp</a></small></p>
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</section>
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<section>
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<h3>QThread 多线程(教学补充) <span class="tag tag-lecture">讲</span></h3>
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<pre><code class="cpp" data-trim data-noescape>
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class Worker : public QObject {
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Q_OBJECT
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public slots:
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void process() {
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qint64 sum = 0;
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for (int i = 1; i <= 1000000; ++i) sum += i;
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emit resultReady(sum); // 排队连接自动把结果带回主线程
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}
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signals:
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void resultReady(qint64 result);
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};
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worker.moveToThread(&workerThread); // 官方推荐写法:worker-object + moveToThread
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connect(&workerThread, &QThread::started, &worker, &Worker::process);
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</code></pre>
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<p><small>出处:<a class="filelink" target="_blank"
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href="../examples/qthread_worker/qt_thread_worker.cpp">docs/teaching/examples/qthread_worker/qt_thread_worker.cpp</a>
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(<a class="filelink" target="_blank" href="../examples/qthread_worker/README.md">配套 README</a>)——
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仓库 <code>p03/</code> 的 wiki 抓取内容没有多线程,这是本轮补写的教学补充示例,已验证跑通。</small></p>
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</section>
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</section>
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<!-- ===================== 模块 A:练 ===================== -->
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<section>
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<section>
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<p class="module-badge">模块 A · 练习 95min</p>
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<h2>动手:绘图 + 多线程 <span class="tag tag-practice">练</span></h2>
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</section>
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<section>
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<div class="task-card">
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<h4>任务卡 1 · 画一个简单图形界面 <span class="tag tag-practice">练</span></h4>
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<dl class="task-spec">
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<dt>目标</dt>
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<dd>仿 <code>qpainter_basic.cpp</code>,在 <code>paintEvent</code> 里画一个组合图形
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(如棋盘格/仪表盘刻度)</dd>
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<dt>验收标准</dt>
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<dd>编译通过,离屏或 X 环境下能看到图形正确绘制(可截图验证)</dd>
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<dt>基础知识 · 参考</dt>
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<dd><a class="filelink" target="_blank" href="../../../p03/ch10/qpainter_basic.cpp">p03/ch10/qpainter_basic.cpp</a></dd>
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</dl>
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</div>
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</section>
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<section>
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<div class="task-card">
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<h4>任务卡 2 · 感受多线程不卡界面 <span class="tag tag-practice">练</span></h4>
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<dl class="task-spec">
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<dt>目标</dt>
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<dd>把 <code>qt_thread_worker.cpp</code> 里的耗时计算换成一个更长的循环或
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<code>QThread::msleep</code>,观察主线程/事件循环没有被卡住</dd>
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<dt>验收标准</dt>
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<dd>能说清楚"如果把这段计算直接放主线程会发生什么"(界面无响应),并解释
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<code>moveToThread</code> 起的作用</dd>
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<dt>基础知识 · 参考</dt>
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<dd><a class="filelink" target="_blank" href="../examples/qthread_worker/qt_thread_worker.cpp">qt_thread_worker.cpp</a> ·
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<a class="filelink" target="_blank" href="../examples/qthread_worker/README.md">README</a></dd>
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</dl>
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</div>
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</section>
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</section>
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<!-- ===================== 模块 B:讲 ===================== -->
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<section>
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<section>
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<p class="module-badge">模块 B · 讲授 35min</p>
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<h2>动画框架 / 状态机 <span class="tag tag-lecture">讲</span></h2>
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</section>
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<section>
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<h3>QPropertyAnimation 动画(教学补充) <span class="tag tag-lecture">讲</span></h3>
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<pre><code class="cpp" data-trim data-noescape>
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auto* anim = new QPropertyAnimation(button, "geometry", &window);
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anim->setDuration(800);
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anim->setStartValue(QRect(10, 10, 100, 30));
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anim->setEndValue(QRect(180, 140, 120, 40));
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anim->setEasingCurve(QEasingCurve::OutBounce);
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anim->start(QAbstractAnimation::DeleteWhenStopped);
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</code></pre>
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<p><small>出处:<a class="filelink" target="_blank"
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href="../examples/property_animation/qt_property_animation.cpp">docs/teaching/examples/property_animation/qt_property_animation.cpp</a>
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(<a class="filelink" target="_blank" href="../examples/property_animation/README.md">配套 README</a>)</small></p>
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</section>
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<section>
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<h3>QStateMachine 状态机(教学补充) <span class="tag tag-lecture">讲</span></h3>
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<pre><code class="cpp" data-trim data-noescape>
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auto* redState = new QState(&machine);
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auto* greenState = new QState(&machine);
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redState->assignProperty(&button, "text", QStringLiteral("红灯:禁止通行"));
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greenState->assignProperty(&button, "text", QStringLiteral("绿灯:允许通行"));
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redState->addTransition(&button, &QPushButton::clicked, greenState);
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greenState->addTransition(&button, &QPushButton::clicked, redState);
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machine.setInitialState(redState);
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machine.start();
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</code></pre>
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<p><small>出处:<a class="filelink" target="_blank"
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href="../examples/state_machine/qt_state_machine.cpp">docs/teaching/examples/state_machine/qt_state_machine.cpp</a>
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(<a class="filelink" target="_blank" href="../examples/state_machine/README.md">配套 README</a>)——
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<code>QStateMachine</code>/<code>QState</code> 属于 QtCore,不需要额外模块。以上两个
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(动画、状态机)都是仓库 <code>p03/</code> 原本没有的教学补充示例,已离屏验证跑通。</small></p>
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</section>
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</section>
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<!-- ===================== 模块 B:练(交互式小游戏案例,选做) ===================== -->
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<section>
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<section>
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<p class="module-badge">模块 B · 练习 95min(交互式小游戏案例,练习任务,选做,非预建方案)</p>
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<h2>动手:动画 + 状态机小游戏 <span class="tag tag-practice">练</span></h2>
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</section>
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<section>
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<div class="task-card">
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<h4>任务卡 1 · 动画 + 状态机组合 <span class="tag tag-practice">练</span></h4>
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<dl class="task-spec">
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<dt>目标</dt>
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<dd>把动画和状态机组合到同一个窗口——例如按钮在"红灯"状态时禁止移动,"绿灯"状态时
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点击才触发动画</dd>
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<dt>验收标准</dt>
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<dd>状态切换正确(红灯不触发动画,绿灯触发动画);动画播放完整不报错</dd>
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<dt>基础知识 · 参考</dt>
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<dd><a class="filelink" target="_blank" href="../examples/property_animation/">property_animation/</a> ·
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<a class="filelink" target="_blank" href="../examples/state_machine/">state_machine/</a></dd>
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</dl>
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</div>
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</section>
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<section>
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<div class="task-card">
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<h4>任务卡 2(选做)· 简易反应力小游戏 <span class="tag tag-practice">练</span></h4>
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<dl class="task-spec">
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<dt>目标</dt>
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<dd>结合任务卡 1 + 鼠标事件(Day3 <code>mouse_event.cpp</code>)+ 多线程计时
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(Day4 <code>qt_thread_worker.cpp</code>),做一个"状态变化后限时点击"的最小交互游戏</dd>
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<dt>验收标准</dt>
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<dd>游戏至少有"开始→进行中→结束"三个可辨识状态,计时或计分逻辑不崩溃</dd>
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<dt>基础知识 · 参考</dt>
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<dd>上述三个教学补充示例 +
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<a class="filelink" target="_blank" href="../../../p03/ch09/mouse_event.cpp">mouse_event.cpp</a></dd>
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</dl>
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</div>
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</section>
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</section>
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<!-- ===================== 收尾 ===================== -->
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<section>
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<h2>当日产出验证</h2>
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<div class="verify-box">
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<h4>现场演示</h4>
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<pre><code class="bash" data-trim>QT_QPA_PLATFORM=offscreen tools/run_qt.sh <target>
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# 有 X 环境:去掉 QT_QPA_PLATFORM=offscreen 直接看窗口</code></pre>
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<p>分组演示动画+状态机组合小工具(任务卡 2 选做,量力而行)。</p>
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</div>
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<p class="footer-note"><small>明天 Day5:团队协同开发 / 综合案例复盘 / OpenCV(可选自学) ——
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大纲:<a class="filelink" href="../OUTLINE.md">docs/teaching/OUTLINE.md</a></small></p>
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<p><a class="filelink" href="index.html">返回目录</a> ·
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<a class="filelink" href="day3.html">← 上一天</a> ·
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<a class="filelink" href="day5.html">下一天 →</a></p>
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