Add Creating the Perfect Base Layout for Tower Rush
@@ -0,0 +1,16 @@
|
||||
<br>In many modern variations of the genre, players are given the freedom to design their own defensive layouts.<br>
|
||||
<br>A poorly optimized base can be three-starred in seconds, regardless of how high-level your defensive buildings are.<br>
|
||||
<br>Whether you are protecting your gold storage or defending your core objective, these principles apply universally.<br>
|
||||
Controlling Enemy Pathing
|
||||
<br>Instead of spreading your damage evenly, funneling forces the entire enemy army into a concentrated kill zone.<br>
|
||||
<br>Right inside that opening, you place your most devastating splash-damage towers and hidden explosives.<br>
|
||||
Make breaking in as hard as possible.Create awkward pathing for the AI.Learn from how you got beaten.
|
||||
The Multi-Ring Approach
|
||||
<br>Once the attacker breaches that single outer layer, they have free rein to destroy every building inside.<br>
|
||||
<br>Ensure that each compartment contains at least one defensive structure so they can fire upon troops stuck beating on the walls.<br>
|
||||
StructureBest LocationReasoningSAM SitesSpread evenly to cover the whole mapEnsures aerial coverage from all anglesBombs and MinesRight next to high-value targetsRuins perfectly planned troop deployments
|
||||
Adapting to Meta Changes
|
||||
<br>You must constantly tweak and update your layout to counter whatever the current dominant meta dictates.<br>
|
||||
<br>Take pride in your fortress, and enjoy watching the replays of attackers failing miserably against your strategic genius.<br>
|
||||
|
||||
When you loved this short article and you want to receive much more information about [tower rush](http://git.tea-assets.com/marionamadio46) generously visit our own web-site.
|
||||
Reference in New Issue
Block a user