diff --git a/The-Most-Annoying-Strategies-to-Face-in-Tower-Rush-and-How-to-Counter-Them.md b/The-Most-Annoying-Strategies-to-Face-in-Tower-Rush-and-How-to-Counter-Them.md new file mode 100644 index 0000000..441aab7 --- /dev/null +++ b/The-Most-Annoying-Strategies-to-Face-in-Tower-Rush-and-How-to-Counter-Them.md @@ -0,0 +1,15 @@ +
These decks are not always the most powerful, but they are designed specifically to frustrate, annoy, and tilt the opponent.
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Understanding how these annoying strategies function is the first step toward completely dismantling them.
+The Unbreakable Wall +
Instead, they fill their deck with defensive buildings, cheap distraction swarms, and massive damage spells like the Rocket.
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To beat this, you must apply relentless, unrelenting pressure so they never have the six elixir required to cast their heavy spell safely.
+They are defenseless for a few seconds.Do not tilt.Fight fire with fire. +The Relentless Assualt +
On the opposite end of the spectrum is the player who drops fast, punishing units directly at the bridge the entire game.
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If you know they have a Bandit in hand, hover your cheap skeletons in the middle of the map in anticipation.
+Toxic ArchetypeHow it WinsThe Artillery DeckPlacing a defensive building on their side of the map that shoots your towerLumberloon FreezeDropping a Balloon with a speed buff and freezing all your defenders instantly +Beating the Tilt +
Ultimately, the creators of these annoying decks are hoping to defeat you psychologically before they defeat you mathematically.
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Stay focused, play perfectly, and send them back to the lobby.
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